Tag Archives: mingoville

Mingoville – a progress booster and attention magnet

Happy to see how well Mingoville – the first RIA for the Danish Ministry of Education I produced when working for DELC – is doing. Mingoville is the first of a series of online learning materials ordered back in 2005. In 2009 an evaluation of all the materials was conducted by Læremiddel.dk and the results have been summarized in this report.  I am pleased that the general response from teachers and pupils is very positive. To think that I contributed to the creation of a product that means pupils learn more in a shorter span of time!  This is something that we as a team genuinely belived would be the case, when we were working on it. But now it has been confirmed at least by one of the teachers interviewed in the evaluation.

Den ene af lærerne udtrykker efter kontinuerlig benyttelse af  Mingoville i en 3. klasse fra starten af skoleåret overraskelse over, hvor meget eleverne lærer: Efter ca. to måneder er de nået længere og kan mere engelsk, end han hidtil har oplevet med analoge læremidler.
source: http://www.laeremiddel.dk/media(9292,1030)/Kap_6%3A_Sammenfattende_om_l%C3%A6remidlerne.pdf, p.263

Translation:
One teacher after continuing use of Mingoville in a 3. grade class from the beginning of school term, expresses his surprise over how much his pupils have learned: After  2 months app. they have accomplished more and knows more English, than he has ever experienced with analogue learning materials.

That’s really something! This might be obvious, when you theorize about the potential benefits of an online gamified learning material. But the media is just the truck. To actually execute all the good intentions – to actually design the app in way that uses the media’s full potential takes good planning and a good understanding of the media and the audience.

Apparently the kids are completely engaged when they are learning English through in Mingoville, and the kids who are not normally active suddenly become alive:
En lærer kalder Mingoville en ”opmærksomhedsmagnet”: ”Eleverne har fra dag ét været meget selvkørende. De har kunnet gå til tingene i deres eget tempo, og de har været engageret i at ville lære de her ting,” siger han og noterer, at elever, der normalt er meget stille eller tilbagelænede, er meget mere på, når de bruger Mingoville. Eleverne skal lære det samme som i analoge begyndersystemer, men ”måden at gå til det på er meget mere dem.”
source: http://www.laeremiddel.dk/media(9292,1030)/Kap_6%3A_Sammenfattende_om_l%C3%A6remidlerne.pdf, p.258

Translation:
A teacher calls Mingoville an “attention magnet”: “From day one pupils have been self driven. They have been able to do stuff in their own pace and thay have been engaged in wanting to learn these things”, he says and notes that pupils who are normally quiet and reserved are much more in there, when using Mingoville. Pupils are presented to the same subjects as in analogue startersystems, but “the way to approach it is much more them.”

These days Mingoville has evolved into a social learning platform, which I have nothing to do with – but which I think is a splendid idea and very well executed by my old colleagues and with help from guys at Molamil.

Mingoville, Mondiso og Pitropolis

Som softwareudvikler med en Ba. i Pædagogik, har det været naturligt for mig at arbejde indenfor e-learning, men af en type som har krævet langt mere end den sædvanlige multiple- choice quiz.

Produkterne Mingoville, Mondiso og Pitropolis er eksempler på e-leraning der anvender en mere spilbaseret didaktik – og dem har jeg været så heldig at få lov til deltage i udviklingen af. Produkterne er alle bygget op omkring et narrativt univers og karaktér galleri, som er gennemtænkt og afstemt i forhold til målgruppen og emnet. I systemdesignet er der er taget udgangspunkt i curricullum, anbefalede metoder og formelle læringsmål for faget. Indholdet er produceret ved hjælp af xml baserede engines der tilsammen dækker ethver interaktionsform: animerede interaktive fortællinger (med automatiseret lipsync på karakterer),  variationer af spilklassikere som kørespil, tetris, memory, puzzle. Produktivitets-apps som sanginspilningsprogram, tegneprogrammer, filmværksted. Hertil kommer redskabs-apps som logbog, formelsamling, lommerregner, planlægningsværktøj, brugerstatistik.

I udviklingen af alle tre produkter har jeg haft en ledende rolle fra koncept til systemdesign og produktion.

 

Mingoville demo on YouTube

As a software developer Mingoville was the first application I designed for DELC . I also coded the framework (in As2).

It took a great team of designers and developers to create Mingoville, some of which deserves a mention: Art Director Maria S. Minard skillfully created the look and feel of the universe and interface that was the habitat of a family of flamingos. She did that with help from amazing designers Cathie Carrier(animation), Sune Elskjær (character illustrations) and Anton Sølvsten(animation, interface design and narrative illustrations) who is also the designer behind Mondiso and a the most talented vector illustrator I have met to date. On the technical team we had a true wizard Martin Schiøtt who designed and developed core evaluation and planning software that the teachers and parents would use to help administer the learning process. He also invented and developed php based tools for internal use that proved absolutely crucial to the entire development process. To implement most of the learning/game engines there were two additional flash developers involved. Sound, copy and narrative was written by a team of three: Jens Johannesen, Lydia Klit and Martin Jensen.

Today Mingoville is no longer just a product, but a company in it self, dedicated to teaching the English language to kids around the world. Read more about Mingoville here

Mingoville

I work in a small e-learning company called DELC based in Copenhagen. At the moment we are in the final stages of creating a unique learning environment for children who are having their first ever go at mastering the English language. The product is called Mingoville, a small town populated by flamingoes who are going to host a 130 learning objects of various types. Some are game like, others are creative. Its been so much fun creating this product which will be the largest in scope of its kind in the entire world – as fas as we know (and honestly – we’ve looked hard). Its subject to taste, but I’d say it’ll propably be the juiciest aswell.
We are confident that this product will be in use y the majority of Danish primary schools by august 2006.

Have a look at the demo on the Mingoville product site !
If you dont have Flash8, here is a chance to get it in a breeze.