Tag Archives: kids

Mingoville – a progress booster and attention magnet

Happy to see how well Mingoville – the first RIA for the Danish Ministry of Education I produced when working for DELC – is doing. Mingoville is the first of a series of online learning materials ordered back in 2005. In 2009 an evaluation of all the materials was conducted by Læremiddel.dk and the results have been summarized in this report.  I am pleased that the general response from teachers and pupils is very positive. To think that I contributed to the creation of a product that means pupils learn more in a shorter span of time!  This is something that we as a team genuinely belived would be the case, when we were working on it. But now it has been confirmed at least by one of the teachers interviewed in the evaluation.

Den ene af lærerne udtrykker efter kontinuerlig benyttelse af  Mingoville i en 3. klasse fra starten af skoleåret overraskelse over, hvor meget eleverne lærer: Efter ca. to måneder er de nået længere og kan mere engelsk, end han hidtil har oplevet med analoge læremidler.
source: http://www.laeremiddel.dk/media(9292,1030)/Kap_6%3A_Sammenfattende_om_l%C3%A6remidlerne.pdf, p.263

Translation:
One teacher after continuing use of Mingoville in a 3. grade class from the beginning of school term, expresses his surprise over how much his pupils have learned: After  2 months app. they have accomplished more and knows more English, than he has ever experienced with analogue learning materials.

That’s really something! This might be obvious, when you theorize about the potential benefits of an online gamified learning material. But the media is just the truck. To actually execute all the good intentions – to actually design the app in way that uses the media’s full potential takes good planning and a good understanding of the media and the audience.

Apparently the kids are completely engaged when they are learning English through in Mingoville, and the kids who are not normally active suddenly become alive:
En lærer kalder Mingoville en ”opmærksomhedsmagnet”: ”Eleverne har fra dag ét været meget selvkørende. De har kunnet gå til tingene i deres eget tempo, og de har været engageret i at ville lære de her ting,” siger han og noterer, at elever, der normalt er meget stille eller tilbagelænede, er meget mere på, når de bruger Mingoville. Eleverne skal lære det samme som i analoge begyndersystemer, men ”måden at gå til det på er meget mere dem.”
source: http://www.laeremiddel.dk/media(9292,1030)/Kap_6%3A_Sammenfattende_om_l%C3%A6remidlerne.pdf, p.258

Translation:
A teacher calls Mingoville an “attention magnet”: “From day one pupils have been self driven. They have been able to do stuff in their own pace and thay have been engaged in wanting to learn these things”, he says and notes that pupils who are normally quiet and reserved are much more in there, when using Mingoville. Pupils are presented to the same subjects as in analogue startersystems, but “the way to approach it is much more them.”

These days Mingoville has evolved into a social learning platform, which I have nothing to do with – but which I think is a splendid idea and very well executed by my old colleagues and with help from guys at Molamil.

My child has been scrutinized, and they like him.

I just read the result of an evaluation of Mondiso, which I found extremely interesting as this program is the fruit of a lot of hard work I did as a product manager at DELC during 2006 and 2007. In general users are happy with Mondiso and recommend a more extensive use of it in the future:
Det generelle indtryk af læremidlerne i en anvendelsesorienteret sammenhæng er at undervisere og
elever tager godt imod læremidlerne, de finder dem meget anvendelige og anbefaler mere brug af
dem i fremtiden.(p. 153)

Reading the evaluator’s description of how “my” app is structured, it’s qualities and downsides is a mixed experience. Of course I hate to hear about the bugs. I get this urge to open up the source files, track them down and fix them. I can’t do that – it’s out of my control, cause Mondiso is not really my app, and I am not longer employed by the company that owns it. Granted a lot of the bugs are caused by poor equipment in the schools – according to the evaluator. (And how where we to know that the schools would stick to Internet Explorer like die hard Microsoft fans ? ).

It really does warm my heart that the kids seems to love it:

They like the universe and its characters, they like the dialog, the “gamification” of their maths curriculum.
They like the self paced progress and the I-rule effect of the interface. They like the fact that they can compete with themselves and follow their own progress. Cool. That’s what we were hoping for.

 

 

 
image from presentation by Sebastian Deterding at slideshare.

Use and inteded use

As it is the material is not used in the way it was intended – as a standalone mathematics learning system with no need for additional resources. In part this comes down to a lot of external factors – logistics of getting to the computers, actual hardware, operating systems, and settings, teachers relative familiarity with IT and not knowing the full extend of the app and its features well enough. But it also has to do with the limitations of the media: some mathematics skills are learned in a social context, like verbal formulation of mathematical questions. Why use a computer for that which is best learned between people who are present in time and space? Most content in Mondiso is designed with the human-computer situation in mind. It’s up to the teachers to “redidact” as it is so wonderfully called in the report, ie by starting conversations with the students that take root in their interaction with the Mondiso universe. Creating collaborative and social environments is complicated and expensive. Well it’s not necessarily. It’s more a question of focus. Creating collaborative and social learning environments and cater for all the other requirements at the same time, is complicated and expensive.

Teacher’s role

Teachers like Mondiso too. They just don’t know what to do with themselves once the kids are “in the zone” of learning maths with Mondiso. Teachers dislike being degraded to mere technicians helping pupils with the login process, and the upgrading to a newer version of the Flash player. Which I can totally understand. They know maths, they want to teach it. But really, they need to step back and let the kids take of control their own learning process. Or rather step back and let the app take control (and why is this a bad thing? I know it sounds bad, but why ?). I ask because another point made in the report was that unilaterally work with the app would result in a guided process where the app leads and the pupils follow:

Ensidigt arbejde med læremidlet vil i de fleste tilfælde resultere i en guidet proces, hvor det er programmet, der leder, mens eleven så at sige følger med
(p. 161)

It’s true that the content is organized and the host character says stuff like: now you should do this and now you should do that. But this is just providing a flow that the pupil can choose to break, then click some other piece of content and follow another flow. With class room base teaching the teacher leads everybody and one is not supposed to suddenly get up. leave the room to find another class room to follow some other teachers flow. Thus, in my opinion the Mondiso experience is bound to be less guided, less controlled than the class room based learning experience.Maybe it’s me but I simply can’t imagine how to omit the flow of any information resource. You have to organize the content somehow, how can you present content without inherently organizing it ? I mean, even Googles search engine organizes websites before searching them and again before presenting them. Actually initially we proposed a random organization if content – thinking that a neutral organization would accommodate differences in learning styles. The client asked us to organize the content, they wanted a clear indication of the ideal route through the learning objects. At the same time we had to make sure the teachers could create alternative routes. Which we did. The teachers just haven’t had the guts, the time or the patience to try out that feature yet.

Getting back to the teachers new role: with such game like learning, teachers and the pupils are on the same level.  Teachers should use all that new time available to familiarize themselves with the app’s content and features. This will make them better at monitoring individual and overall progress of their class. Knowing the app as well or better than the pupils, will allow them to “redidact” the material – create custom routes through it, push certain learning objects to certain pupils.

 

Read the full report (it’s in Danish)

Programming for kids

Since I started programming, I have had the suspicion that programming is just another form of expression for everybody to use. Like writing and maths as the logical disciplines, we consider the basics of our formal knowledge. Especially for those who want to model phenomena in the world, a programming language is an abstract but very cost effective material to build with. Learners benefit from modeling, because to model something you need to understand it – a problem oriented approach to learning, which is supposed to be more motivating.

Many have attempted to make programming available for children. MIT in collaboration with Lego Mindstorms, have probably the most experience. A reseach lab calling
themselves Lifelong Kindergarden created this neat little programming environment, Scratch. The site also showcases what kids have accomplished with it. Some could use some more guidance, but the idea is really good.

One Laptop per Child

Computers are amplifiers for education, and education will give all children an opportunity to compete on the global market of ideas and knowledge. This is necessary if we wish to change the current uneven division of labor between people in places like Europe/USA and people in places like Africa.
Light weight, online, OPEN SOURCE laptop computers can be bought for as little as 200 $ and donated to provide the children in poor countries with the means to receive education, to educate themselves and and to educate others.
This can be done through the organisation “One Laptop per Child” (OLPC)
Read more here: http://laptop.org/en/index.shtml